Now you didn’t worry about the whole map. It eventually had Ranked Battles, modes that were akin to those in its contemporaries, as well as one that was a microcosm of the Turf War in Splat Zones. But Splatoon didn’t end there, you had a well-rounded package. You might not be confident in your ability to hold down a giant flashing letter in Battlefield, but you could look down and paint a floor. Because the focus was now on an objective that anyone could do. With that one stroke of genius, it made a competitive genre palatable to not only hardcore veterans who had played since the days of DOOM and Duke Nukem 3D but to the many who had barely touched the genre. But it also created its own unique gameplay loop with its core Turf War mode. It took a popular genre, the third-person multiplayer shooter, and combined it with the fast pace of the classic PC arena shooters. The Wii U was not a big seller and in a bid to move the needle, it became something of a phenomenon. The original Splatoon came about in an environment of the former. Other times, they come about from analyzing what you have and refining it. Sometimes the best moments of creativity and innovation come about when your back is against the wall. How do I go on about this one without sounding redundant? I don’t know that it’s even possible at this point but I’m going to try. ![]() I apologize for being so late to the party getting this out.
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