![]() ![]() It's nice to have the option, especially when you'd rather focus on getting in amongst it, as opposed to calling in a form of beastly aid that might not be as aggressive as you'd like. You can choose to summon your Divine Beast to aid you in battle, or activate Divine Beast Resonance, which buffs your basic attacks with the beast's corresponding element. Fire meant a focus on dealing damage with – who could've guessed – fireballs and the aid of a fiery phoenix that spat burning feathers, while Water, a personal fave, was a stealthy spellcaster whose stats maximised ice build-up and could summon Blastoise's granddad into battle to mini-gun a demon to death with water pellets. ![]() These determined what points would be allocated in my build, my Divine Beast special moves, martial arts (weapon-specific special moves), and the "Wizardry" spells I'd be assigned. I'd already selected my character, having been given several templates to choose from that corresponded to different elements and such: fire, water, wood, metal – you get the idea. The first demo dropped me into an arid encampment set into the mountainside, the sort of place I'd imagine most soldiers would get dust in their eyes if the wind blew.
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